extends Node2D
@export var meter : int
@export var label : Label
@export var player : CharacterBody2D

func _process(delta: float) -> void:
	meter = int(player.global_position.x / 100)
	label.text = "距离: "+str(meter)+"M"
	spawn_obstacle()
	

var spawnTick : float
func spawn_obstacle():
	var spawnPos = Vector2()
	pass
